Poker Dream, Dream the impossible

#16 Mystery Bounty (MYR 400,000 GTD) Final

Event Details

Winner Info  
Winner:
Status Info  
Status:
COMPLETED
Starting Stack Info  
Starting Stack:
30,000
Reg Close End Info  
Reg Close End:
00:00
LevelDurationSmall BlindBig BlindAnte
38 Minutes Break
1730 min4,0008,0008,000
1830 min5,00010,00010,000
1930 min6,00012,00012,000
2030 min8,00016,00016,000
20 Minutes Break
2130 min10,00020,00020,000
2230 min10,00025,00025,000
2330 min15,00030,00030,000
15 Minutes Break
2415 min20,00040,00040,000
2530 min25,00050,00050,000
2630 min30,00060,00060,000
2730 min40,00080,00080,000
2830 min50,000100,000100,000
15 Minutes Break
2930 min60,000120,000120,000
3030 min80,000160,000160,000
3130 min100,000200,000200,000
3230 min100,000250,000250,000
3330 min150,000300,000300,000
Position Winners Payouts
Bounty

Tournament Rules

  • Notes: Re-entry is allowed until the end of the registration.
  • Players qualifying to Day 2 with 2 stacks or more will play greater stack and lesser stack will be removed from play.
  • All lesser stacks that have been removed from play will get paid based on the minimum payout.
  • All Day 1s will play until the field is In The Money (10% or 15%) round up to the next whole number.
  • The blind level for Day 2 will roll back to the start of the level where the earliest Day 1 was completed (EXCEPT #53).
  • There will be a full seat redraw prior to Day 2.
  • Shot Clock will use when 1 table off to the money.
  • (Turbo / Hyper Turbo) - Each player will have the following seconds to act on the Shot Clock: 15 seconds pre-flop, 20 on the flop and 30 on the turn and river.
  • Players will initially receive 2 time banks, will reset to 5 time banks at start of Final Day, and will reset to 5 time banks at the Final Table.
  • MYR 550 bounties collected from Day 1 A, B & C and MYR400 collected from Day 1D will be calculated for mystery bounty.
  • All lesser stacks that have been removed from play will get paid based on the minimum payout and one bounty ticket.
  • Mechanics: Mystery Bounties are introduced once players have reached ITM (In the money).
  • Mystery Bounties are redeemed through a random draw made by the player upon elimination or becoming the event champion.
  • Players in the game can only draw bounties during any break time unless they have been eliminated or in the Final Table.
  • At the Final Table, Mystery Bounties will be claimed as soon as a player is eliminated.
  • Day 1D Flipout - Must be started with 10 players on one table and all players must go all-in in the first hand.
  • If there is a chop, the winners must play for one or more hands and go all-in in every hand until only one player remains.
  • Winner of every 10 players will qualified to Day 2.