#22 Mystery Bounty Deepstack (MYR 300,000 GTD) Final
Event Details
Winner:
Status:
NOT STARTED
Starting Stack:
30,000
Reg Close End:
13:00
Level
Prize Pool
Players
Blinds
0 / 0
Ante
0
Average Stack
0
-->
Level
Duration
Small Blind
Big Blind
Ante
17
25 min
4,000
8,000
8,000
18
25 min
5,000
10,000
10,000
19
25 min
6,000
12,000
12,000
20
25 min
8,000
16,000
16,000
15 Minutes Break
21
25 min
10,000
20,000
20,000
22
25 min
10,000
25,000
25,000
23
25 min
15,000
30,000
30,000
24
25 min
20,000
40,000
40,000
25
25 min
25,000
50,000
50,000
15 Minutes Break
26
25 min
30,000
60,000
60,000
27
25 min
40,000
80,000
80,000
28
25 min
50,000
100,000
100,000
29
25 min
60,000
120,000
120,000
30
25 min
80,000
160,000
160,000
15 Minutes Break
31
25 min
100,000
200,000
200,000
32
25 min
100,000
250,000
250,000
33
25 min
150,000
300,000
300,000
Position
Winners
Payouts
Bounty
Tournament Rules
Notes:
Re-entry is allowed until the end of the registration.
Players qualifying to Day 2 with 2 stacks or more will play greater stack and lesser stack will be removed from play.
All lesser stacks that have been removed from play will get paid based on the minimum payout.
All Day 1s will play until the field is In The Money (10% or 15%) round up to the next whole number.
The blind level for Day 2 will roll back to the start of the level where the earliest Day 1 was completed (EXCEPT #63).
There will be a full seat redraw prior to Day 2.
Shot Clock will use when 1 table off to the money.
Day 1(15% / 10%) - Each player will have the following seconds to act on the Shot Clock: 20 seconds pre-flop, 25 on the flop and 30 on the turn and river.
(Turbo / Hyper Turbo) - Each player will have the following seconds to act on the Shot Clock: 15 seconds pre-flop, 20 on the flop and 30 on the turn and river.
Players will initially receive 2 time banks, will reset to 5 time banks at start of Final Day, and will reset to 5 time banks at the Final Table.
Flipout - Must be started with 10 on one table and all players must go all-in in the first hand.
If there is a chop, the winners must play for one or more hands and go all-in in every hand until only one player remains.
Winner of every 10 players will qualified to Day 2.
33% of the prizepool wlll be collected as mystery bounty.
All lesser stacks that have been removed from play will get paid based on the minimum payout and one bounty ticket.
Mechanics:
Mystery Bounties are introduced once players have reached ITM (In the money).
Mystery Bounties are redeemed through a random draw made by the player upon elimination or becoming the event champion.
Players in the game can only draw bounties during any break time unless they have been eliminated or in the Final Table.
At the Final Table, Mystery Bounties will be claimed as soon as a player is eliminated.