#16/C Mystery Bounty (MYR 400,000 GTD) Day 1/C - Turbo
Event Details
Chip Leader:
Tang Kon Hong
Status:
COMPLETED
Starting Stack:
30,000
Reg Close End:
23:45
Level
Prize Pool
Players
Blinds
0 / 0
Ante
0
Average Stack
0
Level
Duration
Small Blind
Big Blind
Ante
60 Minutes Break
1
15 min
100
100
100
2
15 min
100
200
200
3
15 min
200
300
300
4
15 min
200
400
400
5
15 min
300
500
500
6
15 min
300
600
600
7
15 min
400
800
800
8
15 min
500
1,000
1,000
9
15 min
600
1,200
1,200
10
15 min
800
1,600
1,600
15 Minutes Break
11
15 min
1,000
2,000
2,000
12
15 min
1,000
2,500
2,500
13
15 min
2,000
3,000
3,000
14
15 min
2,000
4,000
4,000
15
15 min
3,000
5,000
5,000
15 Minutes Break
16
15 min
3,000
6,000
6,000
17
15 min
4,000
8,000
8,000
18
15 min
5,000
10,000
10,000
19
15 min
6,000
12,000
12,000
20
15 min
8,000
16,000
16,000
15 Minutes Break
21
15 min
10,000
20,000
20,000
22
15 min
10,000
25,000
25,000
23
15 min
15,000
30,000
30,000
24
15 min
20,000
40,000
40,000
Position
Winners
Payouts
Bounty
Tournament Rules
Notes:
Re-entry is allowed until the end of the registration.
Players qualifying to Day 2 with 2 stacks or more will play greater stack and lesser stack will be removed from play.
All lesser stacks that have been removed from play will get paid based on the minimum payout.
All Day 1s will play until the field is In The Money (10% or 15%) round up to the next whole number.
The blind level for Day 2 will roll back to the start of the level where the earliest Day 1 was completed (EXCEPT #53).
There will be a full seat redraw prior to Day 2.
Shot Clock will use when 1 table off to the money.
(Turbo / Hyper Turbo) - Each player will have the following seconds to act on the Shot Clock: 15 seconds pre-flop, 20 on the flop and 30 on the turn and river.
Players will initially receive 2 time banks, will reset to 5 time banks at start of Final Day, and will reset to 5 time banks at the Final Table.
MYR 550 bounties collected from Day 1 A, B & C and MYR400 collected from Day 1D will be calculated for mystery bounty.
All lesser stacks that have been removed from play will get paid based on the minimum payout and one bounty ticket.
Mechanics:
Mystery Bounties are introduced once players have reached ITM (In the money).
Mystery Bounties are redeemed through a random draw made by the player upon elimination or becoming the event champion.
Players in the game can only draw bounties during any break time unless they have been eliminated or in the Final Table.
At the Final Table, Mystery Bounties will be claimed as soon as a player is eliminated.
Day 1D Flipout - Must be started with 10 players on one table and all players must go all-in in the first hand.
If there is a chop, the winners must play for one or more hands and go all-in in every hand until only one player remains.
Winner of every 10 players will qualified to Day 2.